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That's a maximum play time of 40 hours, assuming no stoppages for eating, drinking, stretching… or reality. "We played between 9am to 5pm, with no unsupervised play outside these hours.
Metal gear solid v review no spoliers free#
"For fear of spoilers, Konami invited journalists to review the game at five-day 'boot camps' tied to strict NDAs (non-disclosure agreements)," writes reviewer Dan Dawkins in his spoiler free in-progress review (opens in new tab).
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Our sister site, GamesRadar+ (opens in new tab), has likewise decided not to put a stamp on its final review just yet, citing the challenge of playing The Phantom Pain under Konami's restrictions. MGS5 is the densest, most considered, open-world stealth game ever.
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Polygon, meanwhile, is holding back for now, saying that there's still more to do (opens in new tab) after putting in 40 hours, which has netted them "a little more than 40 percent of what The Phantom Pain has to offer." GameSpot's reviewer spent "almost 50 hours" with The Phantom Pain, and has also achieved 40 percent completion after beating the story missions and "playing a few dozen side ops." GameInformer (opens in new tab), GameTrailers (opens in new tab), EGM (opens in new tab), and PlayStation Universe (opens in new tab) have also published positive reviews. GameSpot calls the segment "mundane," while Carter is more positive, saying that the repeat missions were "sometimes aggravating" but rewarding.
Metal gear solid v review no spoliers series#
While "Phantom Pain’s gameplay systems are far richer and meatier than any the series has ever seen," writes Ingenito, "its story feels insubstantial and woefully underdeveloped by comparison." He continues later: "Almost gone are the off-topic codec convos, climactic boss battles, and memorable character moments of Metal Gears past."Ĭarter does criticize some of the mission design, which he says can be "uninspired, and force a degree of backtracking, usually for a menial task you've already completed multiple times." More than one review also notes that certain missions have to be replayed on a harder difficulty-with one of three modifiers (no supplies, increased damage, or stealth only)-to unlock the final story missions. The only major failing, says IGN, is a lackluster story. "In other games, enemy outposts are simply filled with threats to be eliminated, but in Phantom Pain they are opportunities to gain resources and new recruits." "Every soldier I kill and every supply truck I mercilessly blow up in the field is missed potential," he writes. Its best quality, according to IGN (opens in new tab), is its freedom, which "feels intimidating" at first but becomes "a well integrated set of meaningful gameplay systems." Reviewer Vince Ingenito praises the "more organic" transition between stealth and combat and how staffing and equipping your private military HQ, Mother Base, affects the decisions you make in the field. IGN and GameSpot both awarded MGS V: The Phantom Pain their highest scores.